Just some bits and pieces of work I'm going to use in my animation.
Thursday, 31 January 2013
Tuesday, 22 January 2013
Rigging the Models
One problem I did have with the Turtle's rig however, was that the bones in the lower arms weren't having any area of effect, and so the upper arm bone was having to take full effect over the whole arm, hands and all the fingers, this was happening on both sides.
I never figured out why this was, but I solved it by importing the character and rig into a fresh scene and centering everything on zero in the world. The rig worked fine after this.
Saturday, 5 January 2013
Ninja Modeling Skills
Since my first attempt at modeling didn't go great, I started over with some new sketches this time making sure the character was in the 'T' position.
I think this model turned out a lot better than the first one, the character is smoother and less blocky, the skin is in one piece with no gaps and the detail means you can clearly see his features. I think I might get rid if the swords though, as they look a little odd.
While making the 3D model, I added a mesh smooth to the surface, them proceeded to inadvertently collapse the smooth into the model, by the time I realized what I had done it was too late to reverse it, and I had to work with the high polly model.
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