Painting simple eyes in Autodesk Mudbox
Thursday, 27 March 2014
Wednesday, 26 March 2014
Research Project: Artifact 4
For my fourth Artifact I was originally going to repeat my previous artifacts investigating environment rather than character, when I had a thought: how do we judge that a 3D object is good or not? The most obvious way is to judge in on how close to the real life object its representing (assuming its representing a real life object such as a pipe or a wheel) but a lot of the time the result is subjective, just depending on ones opinion on whether it is an accurate representation or not.
So for this artifact I decided to examine how close an object made out of straight edge polygons can get to a true to life circular object using objective mathematical formulas.
Tuesday, 25 March 2014
Thursday, 20 March 2014
Friday, 14 March 2014
Monday, 10 February 2014
Client Project: Environment Art
Concept piece for Gavin's house, including possible structure and textures and showing the aesthetic feel of the animation.
Monday, 3 February 2014
Saturday, 1 February 2014
Tuesday, 28 January 2014
Saturday, 25 January 2014
Thursday, 23 January 2014
Client Project: New character designs
Since I uploaded the old character designs, the whole idea for our client project was changed. The main character design needed changing as the old one was considered 'too old' to be seen as relateable to the target audience and had the problem that his design was 'inherently grumpy' meaning that it would be difficult to show that character expressing any emotion other than negative ones, which didn't fit our story, where the character needed to show a transformation to happiness and other emotions such as the wonder of discovery etc.
Therefor here are the new designs for out main character, now named 'Gavin', he is much younger, is a simple and basic design so the audience can project themselves onto the character, and relate better to him, and has a taller thinner more 'noodley' design, thus making him easier to model and animate.
The second was an old lady who ran a flower shop, her problem was that because she had no windows, all her flowers were dead. She also needed glasses and could not read the bank notes handed to her by Gavin.
The third character was a young woman Gavin bumps into as he leaves the flower shop, her problem is that she is carrying a large stack of documents and books and as Gavin bumps into her, they fall all over the place. In the world with glass she is shown using a tablet to access all her books and documents.
Therefor here are the new designs for out main character, now named 'Gavin', he is much younger, is a simple and basic design so the audience can project themselves onto the character, and relate better to him, and has a taller thinner more 'noodley' design, thus making him easier to model and animate.
![]() |
| 'Gavin 1' |
![]() |
| 'Gavin 2' |
He is drawn both with and without glasses because when he travels through to the world with glass, he finds a pair of glasses that help him see the world more clearly.
We also added more characters to the story that the main character would encounter on his journey, each of the characters needed to be dynamic in the rage of expressions they could project as they would be shown as angry grumpy cold and resentful in the world without glass, and as being happy cheerful at ease and jolly in the world with glass as their problems have been fixed with the use of a glass product.
The first one was a angry middle aged man, who is shown to be struggling to write a letter in the world without glass, and then in the world with glass he would be writing the same letter using a laptop:
![]() |
| 'Robert' |
The second was an old lady who ran a flower shop, her problem was that because she had no windows, all her flowers were dead. She also needed glasses and could not read the bank notes handed to her by Gavin.
![]() |
| 'Doris' |
The third character was a young woman Gavin bumps into as he leaves the flower shop, her problem is that she is carrying a large stack of documents and books and as Gavin bumps into her, they fall all over the place. In the world with glass she is shown using a tablet to access all her books and documents.
![]() |
| 'Jenny' |
Sunday, 19 January 2014
Client Project: Character Designs
Some of my initial character sketches for my client project, and how the character changed according to feedback.
After many changes, some kept and some discarded, this was the final design choice:
![]() |
| My first design for the character |
![]() |
| ''Give him hair and have him wearing a shirt and tie'' |
![]() |
| ''Make his eyes wider and his nose smaller'' |
![]() |
| ''Have a narrower gap between his legs'' |
![]() |
| ''Give him more of a neck'' |
![]() |
| ''Make him more slender'' |
![]() |
| ''Give him a smaller jaw/ Make it more rounded'' |
After many changes, some kept and some discarded, this was the final design choice:
![]() |
| Final design for character in outfit 1 |
![]() |
| Final design for character in outfit 2 |
Wednesday, 15 January 2014
Monday, 2 December 2013
Research Project: Artifact 1 Changes
So after talking with my tutor we decided that my attempt to investigate the differences in high and low poly modeling would be more successful if the models I used were based on the same creature. so I have created complex and simple variations of the same character.
So here is the original Kittybunny:
So here is the original Kittybunny:
And here is his complex form, Wolfbunny:
Friday, 29 November 2013
Client Project: Evaluation
The objective of
this project was to create an animation piece for The Nottingham Young Creative
Awards, we would have to identify what our Target Audience would be and to
ensure that the project would be appealing to this audience. The Nottingham
Young Creative Awards Brief stated that we would have to create project themed
Nottingham Loves… within one of the ten categories, of which I personally chose
Animation and Digital Media.
For my project I
felt that I had very good knowledge of Nottingham’s Nature and Wildlife, so
this would obviously be the best subject to base my project on, I decided that
my Target Audience would be children ages 3 to 7 and their parents, the reason
I decided this was because I believe it would be nice to pass some of my
personal knowledge on to the younger generations within Nottingham. Another
reason for me choosing children as my Target Audience was that I have noticed
that there are little informative documents that explain what is on offer in
the area for children to do, this project would obviously give Nottingham
citizens and tourists an understanding of what is available to them.
I believe that this
design would probably work best being displayed on the information screens at
Nottingham’s various transport stops, this is because the most direct and
simple route into Nottingham City centre is by using is various transport
methods, with the high traffic use of these methods of transport there is a
higher chance of people seeing the design.
To ensure that my
Target Audience would be interested in my project, I would have to ensure that
my design was bright, eye catching and most of all informative. I played with
many different ideas to determine what would be the best design, eventually I came
to the conclusion that the design that would appeal most to the Target Audience
was the 2D Pin Puppet design.
When structuring my
project I first had to create a basic story board so that I could ensure that
the project flowed smoothly, this was done by gathering all the facts which I
wished to include within the design, and then creating a scene to fit each set
of facts.
Once I had decided
on all the scenes which would be included I then needed to create a background
for each scene, this was done using Adobe Photoshop, to ensure that each scene
was relevant to Nottingham I browsed the Internet and visited places around Nottingham
to give me inspiration for my background designs. With the backgrounds
complete, I then needed to create the Characters that would go in each scene,
the Characters would be 2D Pin Puppets. Using Adobe Photoshop again I created
each movement piece for each character, saving them individually, once all the
pieces were designed I then imported them into one file where I was able to pin
each segment together allowing me to move each piece individually.
After all the
Characters and Backgrounds were completed I then imported them into Adobe
Premier Pro, this is where I would create the complete scene. With each
Character I had to create the Animation of their walk cycle or the motion they
would be doing in that scene. This was done using the Puppet Pin Tool, this
would allow me to use the characters I had created and animate each piece quite
simply.
With all the Scenes
now animated I needed to ensure that the sounds fitted correctly. For each
scene I required a different ambient soundtrack and also the sounds that each
of the characters would be making, these sounds clips were collected from a
website called sounddogs.com. Using the sound manipulation software within
Adobe Premier Pro, I was able to blend all the character sounds quite nicely
and to ensure that each scene would blend with the previous and following scene
without any overlap.
Overall I feel that
my design worked rather well, with the sounds and visual blending quite nicely,
I believe it was successful in its goal to deliver detailed and relevant
information about the Nature and Wildlife in and around Nottingham to the
Target Audience.
In future I will
ensure that any text that is in a project does not overlap any of the
animations that are taking place, I also feel that I could improve my time
management skills, by setting myself miniature deadlines, this is to ensure
that certain tasks are complete by a certain time, allowing me to focus all my
efforts on the task at hand, and also giving myself a few completely empty days
at the end of the project to ensure that if there are any modifications and
improvements that could be made, I could make them quite simply. I feel that I
could have also added some more sounds to the characters, this is because at
points the backing soundtrack that runs throughout the entire design sometimes
partially drowns out the ambient sound for some scenes.
Monday, 18 November 2013
Redbubble
So I finally got round to setting up my RedBubble page. Ever wanted one of my drawings on a shirt or as an iPod/iPhone case? Now you can!
Also, let me know if there are any pieces of work you would like to see that I haven't put up yet.
http://www.redbubble.com/people/blueryuk/portfolio
Also, let me know if there are any pieces of work you would like to see that I haven't put up yet.
http://www.redbubble.com/people/blueryuk/portfolio
Wednesday, 13 November 2013
Research Project: Beginning Modeling
I have started the modeling process for my simplistic character.
I am not yet finished as this model will need more work before I can begin experimenting with textures and bump mapping, but this is only my work so far.
Subscribe to:
Posts (Atom)

















































