This is a list of the research sources I have looked at so far or will be looking at as I complete this project. The list may grow as I develop my understanding of the subject matter and expand my hypothesis.
Books:
•Creating Characters with Personality by Tom
Bancroft
•Character Mentor By Tom Bancroft
•Creating the Art of the Game by Matthew Omernick
•The Skillful Huntsman by Scott Robertson•3Ds Max Modelling for Games: Volume II:
Insider's Guide to Stylized Modelling: 2 by Andrew Gahan
•2D Artwork and 3D Modelling for Game Artists
by Davis Franson
•The Art of Game Design by Jesse Schell
•Halo: The Art of Building Worlds
•Half Life 2: Raising the Bar
•The Art of Skyrim
•The Art of Dead Space
•The Art of Oddworld Inhabitants
•Game Design: Secrets of the Sages
Websites:
•http://www.bloopanimation.com/
•http://www.cgsociety.org/
•http://ww2.animationstudies.org/
•http://characterdesign.blogspot.co.uk/
•http://www.polycount.com/forum/
Research Papers:
•Exploring perceptions and attitudes towards
teaching and learning manual technical drawing in a digital age Susan V.
McLaren (2007)
•The Art of Computer Game Design by Chris
Crawford
•Modelling Techniques: Movies Vs. Games by
James Dargie
•Enhancing 3D Graphics on Mobile Devices by
Image-Based Rendering by Chun-Fa Chang et al.
•Level of Detail for 3D Graphics by David Luebke et
al.
•Game Character: Concept to Product by Danial Rashidi
(2009)
•An Introduction to Computer Graphics for
Artists -Modelling 1: Polygons by Andrew Paquette (2013)
•3D Modeling Optimization for Multimedia Production by Malta de La Plata, Bruno (2013)
•Optimizing the 3D Character Modeling Process
for Game Development by Turppa, Markus; Kuismin, Henri
•Optimization of CG Models by Andrew Paquette
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