So, it didn't work out perfectly but I think I got the stance pretty accurate. The things i need to work on most I think are making the shapes smoother and less blocky and working more on the details in the skin and shell, so that it looks more realistic and less simplistic. i also need to model more of the body from one block, instead f from separate pieces otherwise, when smoothed, it pulls the planes apart as you can see, leaving gaps in the skin.
(Edit, I have since learned that I was supposed to model the characters in a 'T' position or it makes it very difficult to animate, so I will have to start over anyway)
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